How have you addressed technical complaints lodged against the game since its release back in March? Oh, and there's new title music, which I wrote and I hope people enjoy! This is all in addition, of course, to lots of stability increases, bug fixes, and other minor improvements which make the experience better than it ever has been before. We've also fleshed out the dungeon with 3-4 new monsters and a unique, interesting boss fight which we're really proud of. One of them actually possesses you and makes you use your items and spells at random - one of them calls you a nerd and throws a dodgeball at you which you can pick up and throw back! They all have really unique abilities and functionality. These are not only new monsters, but they're some of our most interesting and best-looking monsters yet. That means about 10+ new monsters, a new tile set, new music, etc. Pocket Gamer: What new content and features have you added in version 2.0 of 100 Rogues? Keith Burgun: As far as new content, we've added an entire new world to the game. Keith spoke with us about the recently released 2.0 version of the game, highlighting the ton of new content, stability fixes, and other assorted features it brings. It hasn't been completely smooth sailing, though, as technical problems have marred an otherwise stellar game. 100 Rogues is both a charming and in-depth experience, offering deep role-playing amid a sea of casual titles. The game has been a critical hit, earning a Silver Award from us and heaps of praise from other review sites too.Īnd it's easy to see why. He may look sad, but the lead designer behind old skool role-playing game 100 Rogues has plenty of reasons to be pleased.
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